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Showing posts with the label storyboarding

Angel Animatic

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Here is my angel storyboard revisited as an animatic, here the frames are animated to give a better flow to whats going on. Here is the finished product. I think it went well overall showing my storyboard as an animatic but next time I would like the quality to be a bit better on some clips, this was due to an exporting error compressing some clips, for my next animatic of my imagined worlds I will check carefully to make sure everything renders well. I cannot revisit these clips in premier as I didn't save the premier files which I will make sure to do next time. If I want to make this better I will have to start some of the files from scratch again 1 There is a few differences between a storyboard and a playboard. Storyboards will have different pictures with text to show what will happen, there is also arrows that show the camera movement such as a pan shot. Storyboards are usually used for films while playboards are used for games. In a playboard it is mostly in the ...

Bluzoo storyboard

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This week we has to create a storyboard based on the prompt, Mine ended up being 12 shots long. Shot 1 - Establishing shot - here is the establishing shot where it shows all of the characters and the environment. Shot 2 - Medium shot - Here we cut to the man checking his watch with his red gloves, this is about 30 degrees from the first shit Shot 3 - Medium shot - Here is shot 3 with the mans phone vibrating and the directions showing instead of a small movement 30 or so degrees the next shot will move to over his shoulder Shot 4 - Over the shoulder - Next we go to the over the shoulder shot of the man missing the call because of his gloves. I also added the pan direction to show that the camera will pan to the teenager. Shot 5 - Medium shot - Here is the teenager on his phone while it is ringing. Shot 6 - Close up - The teenager tries to pick up the phone to no response. Shot 7 - Close up - the teenager tries to answer the phone with his nose...

Baby Driver Story Analysis

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Our task this week was to do a story analysis on a movie of our choice. I decided to choose Baby Driver. Firstly we had to talk about the main character and give a brief detail about them and what happens to them in the story. Here I gave a summary of the story and how Baby changes throughout the story. Next we has to talk about the setting so I gave a short description on the modern day Atlanta and talked about how Baby spent his time there. For the second part we has to write about the different stages of the story and how the character develops from each stage. I also gave a description on what happens in the story at that point so you get a little bit of context about what made Baby feel the way he does and then in the next scene how hes changed. End summary: Overall I am pretty happy with my story analysis, I used some storyboard keywords like hook and also I am getting better at Photoshop. Next time I could possibly add more to the timeline for exa...

Ken Sugimori

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Ken Sugimori was born in Tokyo, Japan and is a Japanese games designer as well as a illustrator and manga artist. He is famous for his work on the Pokemon series which is where most people found out about him but he also worked on other titles. I like his work because it is bright and colorful, I like his style where his artwork looks like a painting and is so unique, his artwork looks like watercolor with the white to show shade and lighting that works very well, He uses a range of colors in his work which makes his artwork stand out. For my storyboard I think I could use this style to get the old manga feeling with no solid colors and a massive range of colors. This means that I could work with almost any medium and this art style will still be successful. Here is the Pokemon venusaur which is a plant based creature based on a variety of reptiles and possible dinosaurs. Here Ken uses a calm blue for the body as it goes well with the green leaves on its back, the massive pi...

Sergio Toppi

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Sergio Toppi Sergio Toppi is an Italian artist who specializes in using traditional artwork. He uses pen and has no other colours than black and white. With his unique artistic style most of the illustrations look mysterious and dark. Sergio uses cross hatching to illustrate his artwork but he also likes to add in a lot of details and shapes to make his artwork more crazy. I like his artwork because of the amount of detail he can get out of simply using pen with the cross hatching technique while also adding shapes and lines. This could help me in my storyboard work because there in no need for color as you can clearly see whats going on because of the shading and detail done with cross hatching Here Sergio used white to add space and shapes to make his artwork more diverse and interesting to look at, the rest of the details on the face were simply shaded with black by cross hatching.

Jon Mcnaught

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Jon Mcnaught Jon Mcnaught uses a basic range of colors in his work, here you can see in the three images he likes to use blue and merge it with purple. This leaves the artwork simple colored but still makes it stand out. The art work is very simple with boxes almost showing a story. I personally like this style because Jon only uses a few colours while still managing to make everything be defined and stand out. This also works pretty well in my opinion because purple and blue are analogous on the color wheel so they don't contrast each other as Jon's artwork looks more relaxing with these colours and illustrations This could help me with story boarding as his artwork is generally layed out in squares or rectangles which lead off each other to show an event. Jon also shows that you don't need to put extreme detail in and with minimal colour it could really make my storyboard stand out In this artwork he wrote a story using squares, here...

Storyboard: Counter strike

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This week our task was to create a story board of a scene of our choice, I decided to use the counter-strike : global offensive trailer. I did 20 shots and commented on what type shot it was and if anything happened with the camera mid scene, pan for example. My two favorite shots were  the 19th with the extreme close up and the 3rd shot which is over the shoulder. Here the counter-terrorist is defusing the bomb which is a very intense scene, they used an extreme close up here to show the face details, especially the eyes as they dart over the place to check for the  terrorist and defuse the bomb at the same time. Here was a scene where one of the terrorists was killed and is lying dropping the bomb, and the camera is over the shoulder of the other terrorists, here you could see a black doorway which gives tension for the terrorists to see what would be around the corner. In conclusion I think that this project went pre...