Posts

Game Player / Buyer Types

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Games have been put into categories over years depending on different gender and age of the players. This contributes to the statistics. Categorization effects the developers as they need to design a game based around an audience. After many surveys the gender percentage of the gaming community was split for 52% male to 48% female. This percentage is always changing and the numbers depend on different devices and game genres. Generally Women are categorized as typical players who enjoy puzzle games and MMO's. They play games a lot around the plot which the stereotypical male audience will find boring. Men are categorized as active players who spend much more time than women playing games although the statistics show its almost a fair split. Men stereo typically enjoy action games such as FPS's which normally don't have a huge story. For younger ages story typically isn't a main plot point as the developers make the game for the young to understand. Young girls are cat...

Current Software Technologies

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There are a lot of different applications and software's which can be found online which help in creating games. These engines can be suited better for 2D or 3D but sometimes a software can use both effectively. An example of a good software than can use 3D and 2D is unity. Unity is probably one of the most well know applications. Online there is many tutorials and assets to help developers with their games. In unity there is an asset store where you can search for assets instead of importing them yourself. In the asset store you can search for different price ranges with free being an option, and also 2D or 3D assets. This opens up the possibilities as you can import whatever you need even making it yourself with applications such as Blender and Maya. With unity you can use coding to make your own levels. Also something good with unity is the ability to test the game at any point, although this can be also bad since if there is an error you can't play test and these can be h...

GAVI - Job roles, S.W.O.T, Hacking, Risks

GAVI Job roles To get a job in the industry you should have different skills depending on the type of role you will fulfill on the job. Here are a list of some of the common jobs in the industry and some skills needed for each job Designer Artist Programmer Level Design Sound Design Beta Tester Firstly a to become a designer you would need to have skills in using technology such as graphics tablets since thats how the media works today. Artists should have a general skill in art and should be able to use many programs such as Photoshop. Programmers should be fluent in at least one type of programming language, and preferably go into a job using that language. The level designer is like a director as they create the environments and puzzles of the game, this is like designer of the main basis of the game. They should have a wide imagination and be familiar with the engine of the game and the capabilities. The sound designer is responsible for all audio in the game, this i...

Composition

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This week in art we had to take different pictures with different types of composition. Below is my three pictures, each with different types of composition. Rule of balance This image is very balanced as there is an almost flat land with two green containers which from a distance can look exactly balanced. If you look closer you an see detail on the right container but it doesn't interrupt the overall balance. Rule of space Here in this image there is a lot of rubbish and bins in the shot, this follows the rule of space because there is no space as everything is shows crowded, there is no space to the sides either, making there no way to show any action such as the movement of the bins. Rule of odds In this image there is three cars with no other in shot. This shows the rule of odds by three being an odd number and nothing else is in the image to interrupt the number.

Pass, Merit, Distinction

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Bobby has a pass because he only used basic terminology and didn't use detail in order to get a merit. He had no spelling errors in the draft or the final thing, but the final thing was just the draft as he didn't edit it at all.  Rosie got a merit because she used generally correct terminology. In her draft she wrote many words wrong such as zombie "zombi" but she fixed these in her final, making her work a merit as well as explaining the nature and purpose. Zainab got a distinction for consistently using subject terminology correctly and also fixing lots of errors in his draft. In his draft he wrote you as "u" and also added a :) face at the end which is very unprofessional. He also went into massive detail to give him this grade. Mind Map

Head from different angles

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This week in art we had to draw the head from different angles. One classmate stood in the center of the room and moved after a given time, this meant that we weren't rushed, but we had limited time on each angle. Back of the head Here I drew the back of the head which has no features to draw in detail, the hair instead of being a solid colour is textured with many circles and spirals to get an effect in the hair. Next I drew from the side which had many places to draw, the eyebrows were textured in a angle like the drawing, and the ear from the view meant that I could do some of the details inside too. They eye and eyelash were also very visible along with the nose which I think i did okay on.

Maya Assignment: Week 07 - "Fidget spinner"

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This week we had the task to make a fidget spinner. Firstly I made the middle of the spinner where I made a cylinder and beveled it and added the black lambert texture. Then I make another following the same rules but this time I make it with a yellow, gold texture and made it slightly smaller so it was inside. I then repeated this a time for each colour. Here I made the neck of the dragon by using the knife tool on a plane and cutting a neck. Then the flat plane was extruded and the the extruded neck was textured grey. I next made the bottom of the neck using the same way but this time it was textured black and put on the lower of the main neck. Next I made the other side of the neck with the knife tool. Here I had to outline the neck with a plane near it so it matched proportions and then I added spikes by cutting out the path for the top of the neck on the plane, then I textured this the same black as the bottom of the neck. Finally I made the head of the dragon...