Business and Common Working Practices

The Games Industry

Here is a pipeline for the games industry where I split everything into sections of production, In these sections I also split them into phases in games as it is much more confusing than vfx. For games there is the concept phase which is the idea of the project and is the main focus of the pre production, one of the longest parts is the production because that is where the game is rigged and animated and textured which takes alot of time and effort.


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Here is the new games pipeline I made, here I added some more things such as bug fixes and put everything into the right category of production


The Animation Industry (3D)

This is the 3D animation pipeline which is alot easier to be broken down it starts like the games project with a general idea with the story and some simple animatics to a long stage where the animation is rigged textured and edited, the audio will be done in both production and pre production as it has to be synced with the animation but cannot be put on until it is composed for the first time.



VFX Pipeline

Finally here is the vfx pipeline, it is very familiar to me as I did a vfx pipeline for our pre production but felt like it could do with some changed as it was very focused around our project instead of vfx projects in general, the premise is the same though. We started with research and then in production made all the assets and shot all the film, finally we did some sound sync and composed






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