Alien body

After making the alien head we next had to move onto the alien body which we started to make on maya, I choose the dinosaur preset which we then used the quad draw tool on.


With the quad draw tool we could make a low polygon version of our model making it down to the most basic form, here it is alot easier to texture and reform, I then made a tail , , one leg and one arm. Finally I added spikes and a nice gemstone at the tip of the tail.


Here are a few of my attempts to the legs and tail, here I used the knife tool and they were too flat, compared to where I used vertices for my final one. I also did try a wing but it didn't work with
 my model.


Next I mirrored it and it added the other side of the mesh.


Next I smoothed the mesh so it fits better with my low poly alien head.



Finally I added my textures to the gem



In conclusion I feel like I could of done a better body with  texturing, maybe planning out the head and body as a drawing first. Overall I think it wasn't too bad. 

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Here are some of my screenshots of my alien body being in high poly and low poly and also how I baked my model.

Here I will talk about my alien head for reference of how I baked. Here I have the original high poly wireframe and the low poly wireframe, as you can see I quad drew on the high poly to make it low poly.


This is so I could UV map the low poly because the high poly is impossible too. Next I baked my alien head. I did this by changing too lighting/shading and selecting transfer maps and selecting normal map. Here I selected the high res mesh to be the source and the low res mesh to be the target, which basically means that the low poly will receive the normal map.









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