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Showing posts from March, 2019

Imagined worlds - London animatic

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Here is my imagined worlds animatic. After we got the sounds I put them into adobe audition and sony vegas pro 14 to get my sounds. Next I got my Photoshop file and broke it down to separate layers and rendered them as pngs. Then I could drag each layer into my premiere and edit from there. Here is the timeline with most of the project at the back lower down on the timeline. As you can see the background and the buildings are separated but the drone does go lower down on the timeline. This is so the drone can go in front before and behind the building. Here is the effect control for my drone, as you can see as it moves it also gets bigger as the scale also moves. Here is the drone path. This shows the drones route and I could use this to edit as well as key frames. Here is one of my beams for my drone, this was simply made using the rotate and a bit of positioning to move the beam. Here is my clock tower. I edited the hand so it

Presentation powerpoint - pre production

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We had present our pre production in a power point. Here I will break down my part in the presentation by each slide. Here is the VFX pipeline slide, here it shows what we have to do and when in the production of the project, some overlap as they can be started at a certain point but aren't due until the next stage. Here is the asset and art list, this acts as a checklist for each scene showing what the item is, a model, prop or artwork and what shot it is present in here is my first slide on software, here I compare the uses of Maya and mudbox and talk about how both can be used effectively together, for example the arm would be hard to make from scratch on Maya but on mudbox you can get a prebuilt asset and export it to Maya. Here is my next slide on software and here i compared illustrator to photoshop. Here I debated using both for different jobs like photoshop for environment. Next I talked about the benefits of after effects and nuke, they are very