Illustrator Car

This week we started our car project where we had too make a car on illustrator. We got given a random hot wheels car that we aim to create in Maya in the future using new tools to make it the best model we can.


Side view of the car


 Back view                                             Front view                                     Top view 



My car is a Nissan 370z so for my illustrator instead of just looking at the images I got a blueprint of the car and put it on illustrator.



I made the side view of the car using the pen tool. Here you select two points then it creates a straight line that you can curve to make edges.


We did this for the outside layer, then we made then inside details using a different layer and a third layer for the wheels. For the wheel ledges we used the circle shape tool and the shape merge tool to put the ridges with the base model.


For my car I noticed that the wheels on the blueprint weren't the same as the ones on my hot wheel car so I changed the wheels as I had to make it look like the hot wheel car not the blueprint.



< Blueprint wheels




                 Hot wheel car wheels >






Next I colored my image using the gradient tool on illustrator, I did this by making a copy of my car and shape merging some areas so the gradient carries on throughout the whole car, this copy was in case I made any mistakes.

Finally I added in the decals on my hot wheels car to my illustrator.

End result:

Linework






Full 2d drawing with decals and gradient


In conclusion I think that my illustrator car went pretty well, I think it lines up to my hot wheel car as I changed a few features from the original blueprints such as the wheels. One of the things I could do is do multiple views as that would help alot with the 3D modeling also removing some of the tiny things that aren't on my car from this view such as the front and back details sticking out

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