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Showing posts from January, 2018

GAVI - Job roles, S.W.O.T, Hacking, Risks

GAVI Job roles To get a job in the industry you should have different skills depending on the type of role you will fulfill on the job. Here are a list of some of the common jobs in the industry and some skills needed for each job Designer Artist Programmer Level Design Sound Design Beta Tester Firstly a to become a designer you would need to have skills in using technology such as graphics tablets since thats how the media works today. Artists should have a general skill in art and should be able to use many programs such as Photoshop. Programmers should be fluent in at least one type of programming language, and preferably go into a job using that language. The level designer is like a director as they create the environments and puzzles of the game, this is like designer of the main basis of the game. They should have a wide imagination and be familiar with the engine of the game and the capabilities. The sound designer is responsible for all audio in the game, this i

Composition

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This week in art we had to take different pictures with different types of composition. Below is my three pictures, each with different types of composition. Rule of balance This image is very balanced as there is an almost flat land with two green containers which from a distance can look exactly balanced. If you look closer you an see detail on the right container but it doesn't interrupt the overall balance. Rule of space Here in this image there is a lot of rubbish and bins in the shot, this follows the rule of space because there is no space as everything is shows crowded, there is no space to the sides either, making there no way to show any action such as the movement of the bins. Rule of odds In this image there is three cars with no other in shot. This shows the rule of odds by three being an odd number and nothing else is in the image to interrupt the number.

Pass, Merit, Distinction

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Bobby has a pass because he only used basic terminology and didn't use detail in order to get a merit. He had no spelling errors in the draft or the final thing, but the final thing was just the draft as he didn't edit it at all.  Rosie got a merit because she used generally correct terminology. In her draft she wrote many words wrong such as zombie "zombi" but she fixed these in her final, making her work a merit as well as explaining the nature and purpose. Zainab got a distinction for consistently using subject terminology correctly and also fixing lots of errors in his draft. In his draft he wrote you as "u" and also added a :) face at the end which is very unprofessional. He also went into massive detail to give him this grade. Mind Map

Head from different angles

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This week in art we had to draw the head from different angles. One classmate stood in the center of the room and moved after a given time, this meant that we weren't rushed, but we had limited time on each angle. Back of the head Here I drew the back of the head which has no features to draw in detail, the hair instead of being a solid colour is textured with many circles and spirals to get an effect in the hair. Next I drew from the side which had many places to draw, the eyebrows were textured in a angle like the drawing, and the ear from the view meant that I could do some of the details inside too. They eye and eyelash were also very visible along with the nose which I think i did okay on.

Maya Assignment: Week 07 - "Fidget spinner"

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This week we had the task to make a fidget spinner. Firstly I made the middle of the spinner where I made a cylinder and beveled it and added the black lambert texture. Then I make another following the same rules but this time I make it with a yellow, gold texture and made it slightly smaller so it was inside. I then repeated this a time for each colour. Here I made the neck of the dragon by using the knife tool on a plane and cutting a neck. Then the flat plane was extruded and the the extruded neck was textured grey. I next made the bottom of the neck using the same way but this time it was textured black and put on the lower of the main neck. Next I made the other side of the neck with the knife tool. Here I had to outline the neck with a plane near it so it matched proportions and then I added spikes by cutting out the path for the top of the neck on the plane, then I textured this the same black as the bottom of the neck. Finally I made the head of the dragon

Research - Battle scene

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Battle scene was made by Wouweman and it shows dark , dirty colours as it shows a war with death. It follows the analogous colour pattern. I like this image becuase it has alot of detail which you can only see if you look close into the painting. This could be used in a big gritty game as it is a dark peice of work which shows war

Research - The Starry Night

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The Starry Night was made by van Gogh in 1889. The colours used are almost complementary with the sky white and the dark black to constrast. This looks good because it is very different from most other art. The art style shows swirls and lines insted of solid colour which is quite unique. This could be used in indie games which have unique and special art style.

Research - The Great Wave Off Kanagawa

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The Great Wave Off Kanagawa was made in 1832 by Hokusai. In the image Hokusai used only a few colours with a light tone blue and then a darker shade of blue being the main emphasis.Hokusai used an analogous color scheme as the shades used were next to each other in the colour wheel. I like this piece because its simple with no depth and only one perspective. I think this style could be used in games and animation because of its traditional simplicity which could be used to make an old fashioned game