Maya Assignment: Week 02 - " Mjolnir project"

Mjolnir project


For our next assignment we made Mjolnir which is a hammer owned by Thor.

Creation

We created it using Maya which we had been working on the basic assets of Maya and crafted the hammer using the simple tools.

We had blueprints of the hammer which we inserted into Photoshop then Maya and then we modeled the hammer to be the exact size and to curve it in proportion.
 













We then took this into Photoshop and split it into two views where we modeled it into Maya using the proportions on the blueprints .













I firstly modeled the top of the hammer using a cube that was then made using the transform key to stretch the cube into more of a hammer head. We then used the extrude tool which can bring parts to curve the cube more into a shape we want. Finally I put a cylinder shrunk as the top detail.










Next I moved onto the grip which I made simply by making many different cylinders and putting them larger than a normal smaller and stretched cylinder in the middle, for each cylinder I put the location by 5 every time so they were the same width apart. For the bottom I did another cylinder modeled so it was larger than the rest.




















End Evaluation

In conclusion I think the hammer went well, I was pretty impressed with it at the time but now that I have learnt more It could be greatly improved, such as more detail on the top of the hammer and more detail on the grip. I would also add textures as this would make it actually standout and not just be a shell. 








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